Jafar is present in both his normal and cobra form.Balls and chains also appear where there is nothing in the final game.A lot of floor spikes are absent, many have been replaced with balls and chains.The floor spikes are curvier and have a gold tint instead of a red tint.Some of the palace background is missing.Iago will occasionally play his injured animation. No enemies spawn and Iago cannot be damaged. The smoke trails are not semi-solid, so Aladdin must ride on bowling balls in order to get across.Īn unfinished version of the level. The level is a tower that Aladdin must climb up in order to finish. The end of the level lacks collision data and an ending point so it's impossible to complete the level. Very unfinished level, only background, platforms and huge boulders falling from the holes above exist here. However, this same design was refined in the DOS and Amiga ports. The boulders look different than in the final.The fight with the Shiva Monkey has four teleportation pads rather than two.Ironically, the stairs make Razoul easier to defeat as Aladdin can simply jump up the stairs and slash him repeatedly. Razoul's fight takes place on a staircase rather than in scaffolding.Due to the fact that Gazeem was fought earlier, he is replaced by a knife juggler.Aladdin can bypass most of the ruins in this stage.Iago has an extra frame that goes unused in the final.The basket enemy has a few frames that are unshaded.The end of the stage has a fight with Gazeem rather than towards the end of Agrabah Rooftops.However, the ROM for the Final Cut used in for the Disney Classic Games Collection has his finalized sprite inserted into the code, suggesting that there were plans to bring back cut features. The Prisoner was refined prior to the final release before he was cut. These include a sword throwing enemy who grabs a sword from his throat in the Agrabah Market and a prisoner trying to cut off his shackles in Sultan's Dungeon. Two enemies were cut from the final game.
In the prototype, all cutscenes use the Cave of Wonders entrance for the background, whereas the final game uses a variety of different backgrounds. The character portraits were mostly redrawn and the dialogue was rewritten to actually make some sense. Most levels have an introductory cutscene. Genie shoots the gun, starts the watch, and accidentally hits Iago, who plummets to the ground with a flurry of feathers. In the final version, Genie is dressed as a referee with a starter pistol and stopwatch.
#ALADDIN SNES ENDING MOVIE#
In the CES prototype, Genie is dressed as a cheerleader like in the movie waving his arms around.